Souza, Maud Rejane de Castro eSilva, Maria Lúcia Castro da2023-05-052024-09-102023-05-052022-03-25SILVA, Maria Lúcia Castro da. Aprendizagem ativa: educação STEAM e o uso das tecnologias digitais. 2022. 142 f. Dissertação (Mestrado em Educação e Ensino de Ciências na Amazônia) - Universidade do Estado do Amazonas, Manaus.https://ri.uea.edu.br/handle/riuea/5254The present dissertation is the result of a research process developed with a group of professionals working in the field of education such as teachers and pedagogues, and brings as a justification the problem of the rapid technological advance that has occurred in recent times, demonstrating that this is a factor determinant for the development of societies, since its impacts are being observed in all areas, thus interfering in the very dynamicsof society. We problematize the use of digital technologies, their impact on the practice of Natural Science teachers and their consequences in the area of Education. We investigated the possibilities of active learning guided by STEAM education (Science, Technology, Engineering, Arts and Mathematics), through the stages ofDesign Thinking. The research, which had a qualitative approach, was characterized as action research. We approach the Environment Theme in the teaching of Natural Sciences; aiming at the implementation of sustainable practices in the treatment of waste in the communities surrounding the schools, for this we set the participants in the resolution of real world problems in order to guide them through an active and experiential learning that involved the integration of several areas of the knowledge, contextualized to the events and needs of the 21st century. For this, we carried out a virtual workshop called: "STEAM Education and Digital Technologies", through which we seek to reach answers to the proposed question: "How can STEAM Educationand the use of Digital Technologies enhance the pedagogical practice of teachers, contributing to for Active Learning?”. The results achieved showed that it is necessary to take a closer look at the guarantees of working conditions and satisfactory continuing education so that both education professionals and students become authors of contemporary and innovative practices. However, the debate on the insertion of Digital Technologies in the classroom and the efforts that are made to develop the teaching-learning process in environments withouttechnological infrastructure, does not exempt government entities from proposing actions aimed at better teaching and working conditions. an education of excellence. Keywords: Digital Technologies. STEAM Education. Active Learning.Acesso AbertoTecnologias digitaisEducação STEAMAprendizagem ativaDigital technologiesSTEAM educationActive learningAprendizagem ativa: educação STEAM e o uso das tecnologias digitaisActive learning: STEAM education and the use of digital technologiesDissertaçãoEnsino aprendizagemTecnologia digital