Aprendizagem ativa: educação STEAM e o uso das tecnologias digitais
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Universidade do Estado do Amazonas
Resumo
The present dissertation is the result of a research process developed with a group of professionals
working in the field of education such as teachers and pedagogues, and brings as a justification
the problem of the rapid technological advance that has occurred in recent times, demonstrating
that this is a factor determinant for the development of societies, since its impacts are being
observed in all areas, thus interfering in the very dynamicsof society. We problematize the use
of digital technologies, their impact on the practice of Natural Science teachers and their
consequences in the area of Education. We investigated the possibilities of active learning guided
by STEAM education (Science, Technology, Engineering, Arts and Mathematics), through the
stages ofDesign Thinking. The research, which had a qualitative approach, was characterized as
action research. We approach the Environment Theme in the teaching of Natural Sciences;
aiming at the implementation of sustainable practices in the treatment of waste in the
communities surrounding the schools, for this we set the participants in the resolution of real world problems in order to guide them through an active and experiential learning that involved
the integration of several areas of the knowledge, contextualized to the events and needs of the
21st century. For this, we carried out a virtual workshop called: "STEAM Education and Digital
Technologies", through which we seek to reach answers to the proposed question: "How can
STEAM Educationand the use of Digital Technologies enhance the pedagogical practice of
teachers, contributing to for Active Learning?”. The results achieved showed that it is necessary
to take a closer look at the guarantees of working conditions and satisfactory continuing
education so that both education professionals and students become authors of contemporary and
innovative practices. However, the debate on the insertion of Digital Technologies in the
classroom and the efforts that are made to develop the teaching-learning process in environments
withouttechnological infrastructure, does not exempt government entities from proposing actions
aimed at better teaching and working conditions. an education of excellence.
Keywords: Digital Technologies. STEAM Education. Active Learning.
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SILVA, Maria Lúcia Castro da. Aprendizagem ativa: educação STEAM e o uso das tecnologias digitais. 2022. 142 f. Dissertação (Mestrado em Educação e Ensino de Ciências na Amazônia) - Universidade do Estado do Amazonas, Manaus.