Metodologias ativas no processo de ensino e aprendizagem da disciplina de apuração e análise de custos ofertada pela Universidade do Estado do Amazonas

Carregando...
Imagem de Miniatura

Título da Revista

ISSN da Revista

Título de Volume

Editor

Universidade do Estado do Amazonas

Resumo

The research reported the experience of applying an active methodology in the teaching and learning process with students in the Cost Accounting discipline at the Universidade do Estado do Amazonas (UEA). To achieve this, an active methodology was developed, based on Gamification, called “Hunger Costs”, which was conceived as a Team Duel type game, designed to work on content contained in the syllabus of that discipline. The population of this study is made up of 34 students. After applying the game in the classroom, data was collected from the students, by filling out a questionnaire with a Likert scale, via Google Forms, with the aim of reporting the profile of the students investigated and their perception of the application of the dynamics. The data was processed through qualitative and quantitative analysis, in addition to comparisons between classes. Data analysis suggests that students are interested in continuing to use active methodologies, not only in the Cost Accounting discipline, but also in other disciplines of the Accounting course, revealing that the proposed dynamics had a positive impact on the perception of students in relation to the teaching and learning process.

Descrição

Citação

Avaliação

Revisão

Suplementado Por

Referenciado Por