O uso do software Geogebra como Quebra-cabeça utilizado como tutorial guiado: uma possibilidade para a aprendizagem de função afim no 1º ano do ensino médio de uma escola pública de Tefé-AM
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Universidade do Estado do Amazonas
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We can see that today digital technology is an increasingly
most used in several areas that we know, whether in industries, hospitals or
schools. With its growth people end up becoming more
dependent on it, whether to make a payment, purchase or even to
use it in a study.
When it comes to the use of digital technologies in the learning of
Mathematics, in particular, of the related function, Geogebra stands out, a software
computing that uses algebra and geometry in a unified way.
Among their contributions, for Medina and Leineker (2014) this
software allows the student to build, manipulate, evaluate and, with that, perform
conjectures for a better understanding of concepts that use the study
of functions and their applications in different everyday situations.
This resource is considered an important technological tool because
uses mathematical concepts dynamically, in addition to a graphical user interface
easy to use, helping students to abstract content more
significant, showing visually how some change occurs that the
even do in the program.
Due to the findings described above, this research aims to
investigate the following problem: What are the contributions of the Geogebra Software
as a Puzzle game used as a guided tutorial for
Learning related functions?
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