Scratch como ferramenta para o desenvolvimento do pensamento computacional: um estudo sobre o ensino de programação para estudantes do ensino médio

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Universidade do Estado do Amazonas

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Technology has become increasingly present in our daily lives, providing several advances in various areas of society. In a world permeated by technology, each person needs to understand how this “digital world” works, just as they understand the real world. Thus, the proposed study analyzed the use of Scratch software as a pedagogical tool to promote Computational Thinking as well as the difficulties faced in learning programming logic, it also analyzed the interest of students in the area of Computing as a profession and finally the students were able to carry out the production of themed games and animations based on the knowledge acquired. The methodological approach adopted brought together qualitative and quantitative aspects, the methodological path was through action research as a technique for collecting the data necessary to make inferences about the topic investigated. The results obtained through the activities proposed to students and through an evaluative questionnaire provided us with confirmation of the initial hypothesis that Scratch, as a software that is easy and quick to understand and more accessible in public schools, presents itself as an important interdisciplinary pedagogical tool in the teaching process. student learning, thus providing better development of Computational Thinking skills.

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