O uso do software Geogebra como Quebra-cabeça utilizado como tutorial guiado: uma possibilidade para a aprendizagem de função afim no 1º ano do ensino médio de uma escola pública de Tefé-AM

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Universidade do Estado do Amazonas

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We can see that today digital technology is an increasingly most used in several areas that we know, whether in industries, hospitals or schools. With its growth people end up becoming more dependent on it, whether to make a payment, purchase or even to use it in a study. When it comes to the use of digital technologies in the learning of Mathematics, in particular, of the related function, Geogebra stands out, a software computing that uses algebra and geometry in a unified way. Among their contributions, for Medina and Leineker (2014) this software allows the student to build, manipulate, evaluate and, with that, perform conjectures for a better understanding of concepts that use the study of functions and their applications in different everyday situations. This resource is considered an important technological tool because uses mathematical concepts dynamically, in addition to a graphical user interface easy to use, helping students to abstract content more significant, showing visually how some change occurs that the even do in the program. Due to the findings described above, this research aims to investigate the following problem: What are the contributions of the Geogebra Software as a Puzzle game used as a guided tutorial for Learning related functions?

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