Apparit: uma aplicação em realidade aumentada como auxilio no ensino da multiplicação na educação de jovens e adultos da primeira fase
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Universidade do Estado do Amazonas
Resumo
Augmented Reality (AR) in education is a new medium in which technology
has arrived and is gradually marking territory and redefining the roles of partners in
the educational process. As an integration of all previous technologies and
developments, AR has come to reinforce traditional teaching methods or as a way of
renewing learning opportunities, as well as bringing content closer to the reality of
students. Now students can enjoy images that escape the only two-dimensional
pattern of objects, such as videos and textbooks, integrated into their threedimensional reality through smartphones and tablets. As a result, AR technology is
strengthening education, making the process more dynamic and more capable of
assimilating processes that are didactically better explained and previously distant
realities are added to reality itself, all in a much simpler way. This technology is
immersion created through computational tools in which the user performs certain
tasks, it designates interaction between virtual environments and the physical world.
Within this perspective, this paper presents the development of a mobile application
of AR as a tool to aid in teaching the multiplication operation. The concepts of
multiplication is generally exposed with a theoretical methodology. As a result, RA
capabilities enable visual representation through two-dimensional (2D) objects that
make lessons more diverse and interactive for learners by making them understand
the multiplication more widely.
